Demon's Souls PS5 devs used rubber ducks for testing, and things "got out of hand"

Demon's Souls PS5 devs used rubber ducks for testing, and things "got out of hand"


No ducks were harmed in the making of Demon's Souls PS5 

Sometime in the early days of Demon's Souls PS5's development, little rubber ducks were scattered everywhere and a giant rubber duck loomed ominously over the world. Though Bluepoint technical artist Collin Harris clarified to me that no rubber ducks exist in the finished version of Demon's Souls, the little guys played a considerable role in developing destruction and effects systems.

When Harris's friend Alex was interning at Bluepoint, he modeled a cute little rubber duck and added it to the studio's asset library when he had some downtime. For a while, the duck lived a quiet life hidden in a folder somewhere, but eventually Harris uncovered its true potential as a test dummy for Demon's Souls effects development.

"It just so happened to be the perfect model to test with due to its size and shape," Harris told me in an email exchange. "It didn't hurt that it was also a funny juxtaposition to see a bright yellow rubber duck sitting in an incredibly detailed dark fantasy environment."

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